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IRIT
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PROGRAM.H
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C/C++ Source or Header
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1992-01-26
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287 lines
/*****************************************************************************
* "Irit" - the 3d polygonal solid modeller. *
* *
* Written by: Gershon Elber Ver 0.2, Mar. 1990 *
******************************************************************************
* Main definition Header file for Irit - the 3d polygonal solid modeller. *
*****************************************************************************/
#ifndef IRIT_H
#define IRIT_H
#include <setjmp.h> /* Used for the long jumps - to main iteration loop. */
#include "irit_sm.h"
#include "cagd_lib.h" /* We define curves and surfaces handles as well. */
#ifdef __MSDOS__
#define MAX_OBJ_LIST 50 /* Maximum size of geometric object list. */
#else
#define MAX_OBJ_LIST 250
#endif /* __MSDOS__ */
#define DEFAULT_LOAD_COLOR 1 /* Default colors for object loaded using LOAD */
#define DEFAULT_BOOL_COLOR 2 /* command, for boolean result objects, for */
#define DEFAULT_ICRV_COLOR 14 /* boolean intersection curves and for basic */
#define DEFAULT_PRIM_COLOR 4 /* primitives colors, respectively. */
/* Objects (ObjectStruct - OBJECT_TYPE) types. */
/* Dont change the order of these objects as the over loading table (see */
/* OverLoad.c) is hardwired to it. If you add objects update that module */
/* properly. */
typedef enum {
UNDEF_OBJ = 0,
POLY_OBJ,
NUMERIC_OBJ,
VECTOR_OBJ,
MATRIX_OBJ,
CURVE_OBJ,
SURFACE_OBJ,
STRING_OBJ,
OBJ_LIST_OBJ,
CTLPT_OBJ,
ANY_OBJ = 100 /* Match any object type, in type checking. */
} IritObjectType;
#define NUM_OF_OBJECT_TYPES 8
#define DEFAULT_RESOLUTION 20 /* Used in Primitiv/Boolean modules. */
#define DEFAULT_DRAW_CTLPT FALSE /* If control mesh/poly to be drawn. */
#define DEFAULT_INTERNAL FALSE /* View of Internal edges? */
#define DEFAULT_INTERCRV FALSE /* Return intersection curves? */
#define DEFAULT_ECHOSRC TRUE /* Echo sourced program? */
#define DEFAULT_DUMPLVL 0 /* Min. information. 1,2 are also valid. */
#define MACHINE_MSDOS 1
#define MACHINE_SGI 2
#define MACHINE_HP 3
#define MACHINE_APOLLO 4
#define MACHINE_SUN 5
#define MACHINE_UNIX 6
#define KV_MIN_LEGAL -9999
#define KV_UNIFORM_OPEN -10000
#define KV_UNIFORM_FLOAT -10001
#define MAX_NUM_ATTRS 10
/*****************************************************************************
* Attributes - geometry types (Surfaces/Curves/Polygons/Polylines) have this *
* structure for keeping general attributes like colors etc. *
*****************************************************************************/
typedef struct AttributeStruct {
ByteType Color; /* Color of geometry. */
int NumStrAttribs;
char *StrAttrName[MAX_NUM_ATTRS + 1]; /* Generic string attrs. */
char *StrAttrData[MAX_NUM_ATTRS + 1];
} AttributeStruct;
/*****************************************************************************
* Global data structures: *
* Objects in the system might be (real) scalars, (R3) vectors, matrices *
* (4 by 4 - transformation matrix), strings of chars, lists of objects, or *
* geometric objects. All but the last are simple and all their data is saved *
* in the object space itself. The last (geometric) object points on a *
* polygonal list of the form: *
* *
* Polygon -> Polygon -> Polygon -> Polygon -> .... -> NULL *
* | | | | *
* V V V V *
* VList VList VList VList (VList = Vertex List) *
* *
* Each VList is a CIRCULAR vertex list. Each VList element (VertexStruct) *
* implicitly defines an edge from this vertex, to the next. As each edge *
* is used by exactly two polygons, a pointer to the other polygon using this *
* edge exists in the VertexStruct. Each polygon has also its Plane *
* definition for fast processing, with its normal pointing INTO the object. *
* Few other tags & flags are included in the data structures for different *
* modules. *
* Note, vertices are not shared by few VLists/Polygons although it may *
* decrease memory usage (suprisingly, not much). The main reason to that is *
* the basic assumption of this solid modeller, which is simplicity... *
*****************************************************************************/
/*****************************************************************************
* Vertex Type - holds single 3D point, including some attributes on it as *
* Tags & Count. The 3D coordinates are saved in Pt. Pointer to next in chain *
* is Pnext, and the pointer to the adjacent polygon (to the edge defined by *
* this Vertex and Vertex->Pnext) is PAdj. *
*****************************************************************************/
typedef struct VertexStruct {
ByteType Count, Tags; /* Same attributes. */
PointType Pt; /* Holds X, Y, Z coordinates. */
NormalType Normal; /* Hold Vertex normal into the solid. */
struct PolygonStruct *PAdj; /* To adjacent polygon. */
struct VertexStruct *Pnext; /* To next in chain. */
} VertexStruct;
/* Internal edge, or edge generated by the polygon decomposition stage when */
/* only convex polygons are allowed. This edge was not in the input */
/* non-convex polygon, and therefore one may not want to see/display it. */
/* Note bits 4-7 (high nibble of Tags) are reserved for the different */
/* modules to perform their local tasks and so should not be used here. */
#define INTERNAL_TAG 0x01 /* Edge Tag - This edge is internal. */
#define IS_INTERNAL_EDGE(Vrtx) ((Vrtx)->Tags & INTERNAL_TAG)
#define SET_INTERNAL_EDGE(Vrtx) ((Vrtx)->Tags |= INTERNAL_TAG)
#define RST_INTERNAL_EDGE(Vrtx) ((Vrtx)->Tags &= ~INTERNAL_TAG)
/*****************************************************************************
* Polygon Type - holds single polygon - Its Plane definition, and a pointer *
* to its vertices contour list V. As for VertexStruct, different attributes *
* can be saved in Count & Tags. PAux can be used locally by different *
* modules, for local usage only, and nothing sould be assumed on entry. *
*****************************************************************************/
typedef struct PolygonStruct {
ByteType Count, Tags; /* Same attributes. */
PlaneType Plane; /* Holds Plane as Ax + By + Cz + D. */
VoidPtr PAux; /* May be used locally (temporary!) by any module. */
VertexStruct *V; /* To vertices circular list. */
struct PolygonStruct *Pnext; /* To next in chain. */
} PolygonStruct;
/* Note bits 4-7 (high nibble of Tags) are reserved for the different */
/* modules to perform their local tasks and so should not be used here. */
#define CONVEX_TAG 0x01 /* Convex Tag - Set if polygon is convex. */
#define IS_CONVEX_POLY(Poly) ((Poly)->Tags & CONVEX_TAG)
#define SET_CONVEX_POLY(Poly) ((Poly)->Tags |= CONVEX_TAG)
#define RST_CONVEX_POLY(Poly) ((Poly)->Tags &= ~CONVEX_TAG)
typedef struct PolyListStruct {
AttributeStruct Attr;
struct PolygonStruct *P;
int IsPolyline; /* TRUE if polylines, FALSE if polygons */
} PolyListStruct;
#define IS_POLYLINE_OBJ(Obj) ((int) (Obj->U.Pl.IsPolyline))
#define SET_POLYLINE_OBJ(Obj) (Obj->U.Pl.IsPolyline = TRUE)
#define RST_POLYLINE_OBJ(Obj) (Obj->U.Pl.IsPolyline = FALSE)
/*****************************************************************************
* Free form curves and surfaces. Follow dthe cagd lib data structure with *
* some IRIT internal information. *
*****************************************************************************/
typedef struct CurveStruct {
AttributeStruct Attr;
CagdCrvStruct *Crv;
CagdPolylineStruct *PLPolys; /* Piecewise linear polyline approx. curve. */
CagdPolylineStruct *CtlPoly; /* Control Polygon. */
} CurveStruct;
typedef struct SurfaceStruct {
AttributeStruct Attr;
CagdSrfStruct *Srf;
CagdPolylineStruct *PLPolys; /* Piecewise linear polylines approx. srf. */
CagdPolylineStruct *CtlMesh; /* Control Mesh. */
struct ObjectStruct *Polygons; /* If srf has been converted to polygons. */
} SurfaceStruct;
/*****************************************************************************
* Object Type - main system structure, which holds all the objects defined *
* in the system like Numeric, Geometric etc. *
* Note that as the number of objects will be usually extermely low (100 is *
* high estimate!) we can waste some memory here... *
*****************************************************************************/
typedef struct ObjectStruct {
char Name[OBJ_NAME_LEN]; /* Name of object. */
IritObjectType ObjType; /* Object Type: Numeric, Geometric, etc. */
ByteType Count; /* Count Number of references to this object. */
union {
AttributeStruct Attr; /* Pl/Crv/Srf has it as first slot. */
PolyListStruct Pl; /* Polygon/line list. */
CurveStruct Crv; /* Free form curve(s). */
SurfaceStruct Srf; /* Free form surface(s). */
RealType R; /* Numeric real data. */
VectorType Vec; /* Numeric real vector data. */
CagdCtlPtStruct CtlPt; /* Control point data. */
MatrixType Mat; /* Numeric 4 by 4 transformation matrix. */
struct ObjectStruct *PObjList[MAX_OBJ_LIST]; /* List of objects. */
char Str[LINE_LEN]; /* General string for text object. */
} U;
struct ObjectStruct *Pnext; /* To next in chain. */
} ObjectStruct;
#define IS_UNDEF_OBJ(Obj) ((Obj)->ObjType == UNDEF_OBJ)
#define IS_POLY_OBJ(Obj) ((Obj)->ObjType == POLY_OBJ)
#define IS_NUM_OBJ(Obj) ((Obj)->ObjType == NUMERIC_OBJ)
#define IS_VEC_OBJ(Obj) ((Obj)->ObjType == VECTOR_OBJ)
#define IS_CTLPT_OBJ(Obj) ((Obj)->ObjType == CTLPT_OBJ)
#define IS_MAT_OBJ(Obj) ((Obj)->ObjType == MATRIX_OBJ)
#define IS_STR_OBJ(Obj) ((Obj)->ObjType == STRING_OBJ)
#define IS_OLST_OBJ(Obj) ((Obj)->ObjType == OBJ_LIST_OBJ)
#define IS_CRV_OBJ(Obj) ((Obj)->ObjType == CURVE_OBJ)
#define IS_SRF_OBJ(Obj) ((Obj)->ObjType == SURFACE_OBJ)
#define IS_GEOM_OBJ(Obj) (IS_UNDEF_OBJ(Obj) || \
(Obj)->ObjType == POLY_OBJ || \
(Obj)->ObjType == CURVE_OBJ || \
(Obj)->ObjType == SURFACE_OBJ)
extern ObjectStruct
*GlblObjList; /* All objects on system. */
extern jmp_buf
GlblLongJumpBuffer; /* Used in error recovery. */
extern FILE
*GlblLogFile; /* If do log everything, it goes to here. */
extern int
#ifdef __MSDOS__ /* Defaults for MSDOS intr_lib windows. */
GlblWindowFrameWidth,
GlblViewFrameColor,
GlblViewBackColor,
GlblTransFrameColor,
GlblTransBackColor,
GlblStatusFrameColor,
GlblStatusBackColor,
GlblInputFrameColor,
GlblInputBackColor,
GlblDrawHeader,
GlblSmoothTextScroll,
GlblIntrSaveMethod,
GlblMouseSensitivity, /* Sensitivity control of mouse device. */
GlblJoystickExists,
#endif /*__MSDOS__ */
GlblMouseExists,
GlblFatalError, /* True if disaster in system - must quit! */
GlblPrintLogFile, /* If TRUE everything goes to log file. */
GlblDoGraphics, /* Control if running in graphics/text mode. */
GlblLoadColor, /* Default colors for object loaded using LOAD */
GlblBoolColor, /* command, for boolean result objects or */
GlblICrvColor, /* boolean intersection curves and for basic */
GlblPrimColor, /* primitives colors, respectively. */
GlblTransformMode, /* Screen, Object coords. trans. mode. */
GlblViewMode, /* Perspective, Orthographic etc. */
GlblDrawSolid, /* Use hardware Z buffer rendering. */
GlblDepthCue; /* Activate depth cueing. */
extern char
#ifdef __MSDOS__ /* Defaults for MSDOS intr_lib windows. */
*GlblViewWndwPos,
*GlblTransWndwPos,
*GlblStatusWndwPos,
*GlblInputWndwPos,
*GlblIntrSaveDisk,
#endif /*__MSDOS__ */
#ifdef __GL__
*GlblTransPrefPos,
*GlblViewPrefPos,
#endif /* __GL__ */
*GlblHelpFileName,
*GlblStartFileName, /* Name of startup file to executed. */
*GlblLogFileName, /* Name of log file. */
*GlblEditPrgm; /* Name of editor to execute (edit command). */
void MyExit(int ExitCode);
void FatalError(char * ErrorMsg);
#ifdef __MSDOS__
void cdecl DefaultFPEHandler(int Sig, int Type, int *RegList);
#else
void DefaultFPEHandler(int Type);
#endif /* __MSDOS__ */
#endif /* IRIT_H */